TikTok as a learning environment: Collaboration by Zowi Vermeire•23 February 2021 Though TikTok is mostly know for catchy songs and dancing, in this series of blog posts, I want to look at TikTok as a learning environment. This should ...
Girls and Gamification by Chris Zomer•01 July 2020 While both boys and girls play (digital) games, gaming as a hardcore leisure activity is often seen as something boyish. In fact, some studies point out ...
Gamifying student behaviour by Chris Zomer•19 May 2020 Gamification is commonly defined as the use of game-design elements in non-game contexts. Game design elements include, but are not restricted to, ...
Kahoot: classroom carnival by Chris Zomer•10 March 2020 Most teachers will probably have used (or at least: heard of) Kahoot, the digital quiz application that can be accessed by students using their ...