TikTok as a learning environment: Collaboration by Zowi Vermeire•23 February 2021 Though TikTok is mostly know for catchy songs and dancing, in this series of blog posts, I want to look at TikTok as a learning environment. This should ...
Girls and Gamification by Chris Zomer•01 July 2020 While both boys and girls play (digital) games, gaming as a hardcore leisure activity is often seen as something boyish. In fact, some studies point out ...
Are you an educated person? by Zowi Vermeire•02 June 2020 In an article from 1996, Levinson and Holland argue that what happens at schools to educate future generations is not a neutral practice: in schools a ...
Gamifying student behaviour by Chris Zomer•19 May 2020 Gamification is commonly defined as the use of game-design elements in non-game contexts. Game design elements include, but are not restricted to, ...
New tools, new learning, new brain? by Zowi Vermeire•21 April 2020 Around 15 years ago on a conference, Tim O'Reilly argued a shift had happened in how 'the web' worked. A shift from Web 1.0 to Web 2.0. Web 2.0 did not ...
The online classroom by Chris Zomer•07 April 2020 Due to the COVID-19 pandemic, schools all over the world are increasingly shutting down and switching to online forms of learning. It is interesting to see ...
Will digital media outrun the school? by Zowi Vermeire•24 March 2020 On Monday the 2nd of December 2019 Dutch news outlets, such as Trouw and NOS, had shocking headlines: according to research by Qompas ...
Kahoot: classroom carnival by Chris Zomer•10 March 2020 Most teachers will probably have used (or at least: heard of) Kahoot, the digital quiz application that can be accessed by students using their ...